using Verse;

namespace RimWorld;

public class PawnRelationWorker_GreatGrandparent : PawnRelationWorker
{
	public override bool InRelation(Pawn me, Pawn other)
	{
		if (me == other)
		{
			return false;
		}
		return PawnRelationDefOf.GreatGrandchild.Worker.InRelation(other, me);
	}
}
